OUR NEWEST GAME:
« Newer Entries » Older Entries

Driftmoon Demo Released!

10.02.2012 View Comments

The first, official Driftmoon demo has just been released! If you've been waiting to see how you like the gameplay, here's your chance!

The long demo comes with our powerful editor & mod-sharing system, along with all of the currently released mods. The current full alpha already includes about 5-10 hours of quality playtime, and more is certainly coming! The rest of the adventure will be finished in the following few months.

The first review of Driftmoon (based on the previous alpha version) gives the game a 9/10:

"The game delivers an eye-opening amount of classic dialogue quips and addicting gameplay in order to get this train up, over, and into the hearts of players."
Read the full preview at LazyAssGamer

So, if you haven't preordered yet, now is your chance to download the Driftmoon demo, and embark on a good-hearted and unique adventure, quite unlike any other RPG you've played before.

Alpha 8.2

10.02.2012 View Comments

As we're gearing towards releasing the demo, Driftmoon has been updated to Alpha 8.2. The harder difficulty levels now include more monsters, especially the Guardian level. I don't know how many of you like to play it on the hardest level, but for me it feels a lot more strategic now. Anyone new to the game should definitely play it on the recommended Champion setting.

Game Changelog

  • The Warlord and the Guardian difficulty levels now include more monsters.
  • Learned talents are now viewable on a separate tab in the stats screen.
  • Cheat commands are not enabled by default. Press SHIFT-F1 to enable cheats.
  • Fixed antidote potion description of the Poison Resistance talent.
  • Fixed crash when getting stuck in two webs without reloading in between.
  • Runs better if a graphics card has very little video memory.
  • Fizz no longer stays behind when you're attacking someone.
  • Bedroll.
  • Enemies regenerate health outside combat on Warlord and the Guardian difficulty levels. This makes it harder to camp in safe locations, whittling enemies down one by one.
  • New easter egg in the Bobby-menu. Can you spot it?
  • Camera is now slightly zoomed out when a ranged weapon is wielded.
  • Modding Changelog

    • Bot auto difficulty was getting reset.
    • Fix angle settings in createBot script.
    • Script action to change game speed.
    • Talent selection screen can now automatically fit and centralize up to 8 talent columns and rows, so you can fit up to 64 talents slots!
    • Bot type selector now has the ability to filter by text.

    Wazzal Trainer

    08.02.2012 View Comments

    This one's interesting, a cheating program for Wazzal by t2Eservo.

    We're working

    06.02.2012 View Comments

    As you can see, we're working as hard as we can to bring you more Driftmoon!

    Driftmoon 9 / 10, should not be missed!

    05.02.2012 View Comments

    This morning we were happily surprised to find the first preview of Driftmoon (scoring 9/10!), by Richard Jacklin at LazyAssGamer.

    "Driftmoon is the Little Engine that Could of the video game industry. As an independently developed top down hack-and-slash RPG, it has quite the mountain to climb if it wants to be accepted by the average gamer. Instead of endlessly repeating the mantra of “I think I can! I think I can!”, the game instead delivers an eye-opening amount of classic dialogue quips and addicting gameplay in order to get this train up, over, and into the hearts of players. This game isn’t your typical RPG, that is for sure. Instead this game is a charming adventure that will have players shouting “I know it can! I know it can!” as it is destined to climb to success and become a favourite of many."

    So head on to LazyAssGamer, and read the full preview! (Note to future generations, Richard has played Alpha number 7.)

    « Newer Entries » Older Entries