OUR NEWEST GAME:
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Ring of Megalomania

05.01.2012 View Comments

Whether you want to wear the Ring of Megalomania is your decision, but once it's got a hold of you, it's harder and harder to take it off!

World Map Icons

03.01.2012 View Comments

The currently completed areas on the world map. I decided to add little (well they are smaller in bigger resolutions) icons to each area, making it easier to remember which area is which.

The Stone Titan

28.12.2011 View Comments

Anne's been bugging me very persistently to give you a screenshot of our newest monster. Welcome the Stone Titan! Currently he comes in four different sizes, this being the second largest.

Another piece of news that I'm always reluctant to discuss, but Anne is eager to tell it: We'll have to up the play time estimate for Driftmoon. Personally I dislike play time estimates, because they don't really tell much about a game, and they are often exaggerated to sound like you're getting a lot of game for your money. There's no standard to how game times should be calculated.

Here's how our game time is calculated: I play the game on Warlord difficulty, going straight from quest to quest with my omnipotent memory of the game, reading the dialogue (I'm always on the lookout for spelling errors and plot inconsistencies), and picking up everything that happens on my path. So it's more like a quick walkthrough, with no time allotted for wondering what to do next, and no time looking at maps and journals and thinking about strategy, or retrying difficult battles to get a more optimal ending - things you do the first few times you play a game. When I reach the end of the alpha, the ingame clock tells the wall time of how many minutes it took. Simple as that. A real player might take triple the amount of time I take. Actually I could probably add a button to the end of the game where you could click to send us your play time...

Did you read the above? Good. The upcoming alpha takes me about 6 to 8 hours to complete. The areas after the monastery are not included in that. Roughly speaking they should be about one third of the total game time, but we'll just have to see.

If you're the kind of person who doesn't play anything with less that 30+ hours on the sticker, you can easily spend that in Driftmoon by looking for all the hidden little things like the Silver Feathers, and solving the Easter Eggs - not to mention harvesting ingredients to build your own army of walking Ticker bombs. I know I've spent hundreds of hours actually playing and replaying the game. And don't forget that there will be user made mods, which will add to the game time.

And if you're the kind of person who can only spare a few minutes per day for gaming, Driftmoon is just the right length for you - you can save and load at any time, you can alter the game difficulty level at will, and you have a journal and a map to help you remember what you were doing. But what's more important is that this is a game that's 100% filled with real human made content. So whether you have a half an hour or six uninterrupted hours to spend with the game, you won't spend that time grinding to get to the next level - you'll spend it having grand adventures in Driftmoon!

Quick Slots

27.12.2011 View Comments

If you have already seen our new quick slots, then I'd like to know where the secret camera is, since I only implemented the newest changes yesterday.

Quick slots can now host both skills and items. When you place an item in a quick slot, it now acts as a link - the actual item stays in its original slot. You can actually have the same item multiple times in the quick slots.

Now that the slots are shared by both skills and items, we felt the need to add more slots. At one point we had the whole bottom of the screen filled with slots, but eventually we settled for 14.

The little blue numbers next to the skills show how many points of mana each skill takes. You can queue up to ten combat skills. Combat skills are activated one after the other when you're in combat. Two skills (Bless and Tower Shield) are non-combat, they take effect immediately. I'll still need to differentiate them visually, right now you don't know which ones are combat and which ones non-combat skills.

Merry Christmas!

24.12.2011 View Comments

The Instant Kingdom team wishes you all a merry Christmas! May your holiday be blessed with a peaceful heart, and the possibility to relax and find time for the things you enjoy most!


Anne, Ville, and the two little elves.

Ps. Our elf workshop has two more levels to test and balance before our present is ready.

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